Thoughts

While I write this letter, I have a pistol in one hand and a sword in the other. -- Sir Boyle Roche

Onslaught Tactics

I play a lot of Unreal Tournament Onslaught. Though I am critical of most of the default maps, I like the design of the game. To help people understand what I understand about the game, I wrote down my tactics. If you are new to the game, start with the basics.

Overview

Map Analysis of Default Node Layouts

Too many of the default maps have choke points. Either a team will steamroller through to the core, or the game will drag out through overtime, usually the latter. Choke points deminish the design of Onslaught to a deathmatch-style game.

Map type: Dual paths, no choke points

Map type: Near-base choke point

Map type: Center choke point

A center choke point is only seen in custom maps.

Map type: Single path, nothing but choke points

Tactics and Tips

General

Nodes

Weapons

Vehicles

The Core

Starting a Match

Content updated: 19 Feb 2006

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